Rolling, breakable boulders roll inside the tubes which can hurt Sonic if the player is not careful, and green slime can slow Sonic in his tracks. Zone 3 takes place within a tubular gem mine inside ancient ruins, where the gameplay has been switched to behind-the-back perspective. After passing a giant wall and seeing the night sky, a strange Moon Mech hovers in the sky, with Zazz popping out from behind it to engage Sonic. This stage also introduces the brand-new Indigo Asteroid Color Power halfway through. This Zone takes place at sunset, with the sun gradually giving way to night the further the player goes. Zone 2 is a full 2D-perspective zone where the gameplay is slightly like the gameplay from the Sega Mega Drive Sonic the Hedgehog games. Along the way, Sonic can use the Cyan Laser Color Power. Sonic travels forward across many tubular planetoids full of windmills to ride on, Moto Bugs, Choppers, Snail Blasters and Orbinauts to get in his way, and sheep that do not pose as a threat to him. Following immediately after the intro, Zone 1 of Windy Hill kicks off the game with a Green Hill Zone-esque stage mostly played in the 3D "behind-the-back" perspective gameplay that the past Sonic the Hedgehog video games have used over the years since Sonic Adventure.
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